Disney Media & Entertainment Distribution

Media Entertainment

5G lands and expands

What Is 5G vs 4G? - FindABusinessThat.com

Long promised, 5G internet has arrived, albeit slowly. When fully realized, 5G networks will usher in a host of new options for streaming content, live events, gaming, and other high-quality immersive and interactive experiences. 5G enables new ways for personalized marketing and advertising because they’ll be able to collect more accurate and granular data to target audiences.

5G Smartphones: Of smartphones sold in 2020, 12% will be 5G handsets. Those early adopters will not be spending the extra money on a handset just for show. They will use the lightning-fast speed to drive demand for the emerging cloud-based technologies, most notably playing video games, which used to be limited to consoles or high-end PCs.

Entertainment: 5G networks will have an impact on all aspects of entertainment. As 4K UHD content is now commonplace, 5G download speeds mean mobile viewers will not have to settle for a downgrade in quality as they watch. 5G will also mean that cloud-based subscription gaming services don’t have to be tethered to the home.

Metaverse

Metaverse doesn’t refer to any one specific type of technology, but rather a broad shift in how we interact with technology. For more about the metaverse click here.

FAST

Free Ad-supported Television Services (FAST) – live streaming services without a subscription.

Legacy entertainment giants that first built ad-free, subscription-based streaming services that were modeled after Netflix are increasingly eyeing another path to growth: free television.

A free digital service could help companies extract value from less-trafficked content on their subscription services. There will always be viewers that will never pay for content.

Augmented Reality

Companies are using AR for marketing. Immersive tech is less an ad campaign and more an extension of your brand. It’s an experience not an advertisement.

AR overlays digital computing on top of the physical world. It’s both opt-in and participatory—the audience chooses to engage and experience AR in their world and, sometimes, on their bodies.

Virtual Reality

The first and largest residential market to embrace VR technology was the video game industry, with major players like Oculus, HTC, and Sony continuing to not only embrace but invest in the technology. 

While opportunities for integrators to get involved in the segment have been limited in recent years, the advent of lower-priced, self-contained VR headsets that don’t require as beefy of a PC to power them has allowed the average tech-savvy gamer to add VR into their everyday enjoyment of the hobby.